Creating the sound for LIMBO
Over at Audio Media magazine, John Broomhall talks to Martin Stig Andersen about the sound for Playdead’s award-winning LIMBO game:
‘There’s a lot of ambiguity in it that chimes with my primary background in acusmatic music where I would extract musical values from something as unlikely as traffic sounds.’
Read the full article on the sound for Limbo here.
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