Over at the Sound Byte blog, Sophia Tong talks to composers Bryan Mantia and Stanton Moore about their score for Infamous 2: GS: What is your process when composing for… read more →
Michael Taylor shares his insights on how the choice of game audio middleware can dramatically affect the composing process: For the most part, porting the audio was plain sailing,… read more →
Gamespot has an interview up with Fable III composer Russell Shaw. GS: What were some of the challenges working on the Fable series? RS: Well, the Fable universe is… read more →
Tracksounds has taken an interesting look at the score for Star Wars: The Force Unleashed 2 Join with us as we go with them all BEHIND THE SCORE OF THE… read more →
Just getting started as a composer? Composer and sound designer Richie Nieto shares his tips on surviving your first composing gig. So you have finally landed your first paid gig… read more →
Rob Bridgett has posted a great feature on how to integrate audio production into your game development schedule: This feature takes a brief look at how to tie audio production… read more →
Mix Magazine takes a look at what it takes to get started in game audio: So you’ve been thinking about trying your hand at the gaming industry, but is it… read more →
Sound on the PC has come a long way from the humble PC speaker to the full-blown orchestral soundtracks of today – and here, the evolution of the sound card… read more →