Rob Bridgett has posted a great feature on how to integrate audio production into your game development schedule: This feature takes a brief look at how to tie audio production… read more →
Defactosound talks to Raison Varner, Audio Lead at Gearbox Software on the sound for Borderlands • DS: Did the change in Art Style affect the audio approach in any way?… read more →
Original Sound Version has an interesting interview with Don Veca, the Audio Lead on Dead Space Extraction for the Nintendo Wii. Veca: One of the main differences for audio in… read more →
Gamasutra has posted an interesting behind-the-scenes on the audio for Guitar Hero 5: While music from artists as diverse as Megadeth to Stevie Wonder and Muse immediately grab your attention… read more →
Here’s a video feature on the Sony in-house game music team, focusing on the general production process, and on the scores for Uncharted 2 and God of War III. (via… read more →
The winners are in from the Danish Game Awards held yesterday – and ‘Empire: Total War’ won the award for Strategy Game of the Year, adding to its already impressive… read more →
The Danish Game Awards 2010 – the first official game award show in Denmark – will be held tomorrow at 8PM CET in Copenhagen. We’ve worked on a couple of… read more →
What does the future hold for video gaming? Creative thinker Jesse Schnell held an engaging talk at the DICE 2010 Summit, looking at current and future trends. Definitely food for… read more →