Aaron Trammel shares his thoughts and observations on how sound and music work in video games, looking at Limbo and other titles. The soundtrack of Limbo says a lot about… read more →
Over at Audio Media magazine, John Broomhall talks to Martin Stig Andersen about the sound for Playdead’s award-winning LIMBO game: ‘There’s a lot of ambiguity in it that chimes… read more →