This is quite possibly the grooviest Jeep I’ve ever heard: (via @_koin)
Joystiq takes a look at the work that went into creating the sound for thatgamecompany’s Flower – a great game with a unique vibe and a great soundscape. Both of… read more →
Soundworks Collection recorded a panel discussion from the Game Developers Conference 2010 on how things were in the early days of game audio. Not just a walk down memory lane,… read more →
Designing Sound has a special feature on the sound of ‘Transformers’ – and here are three videos that go behind the scenes on the audio for the franchise. Check out… read more →
Artists House Music features a great tour of George Lucas’ Skywalker Sound facility – check it out. And below you’ll find Philip Bloom’s fantastic-looking montage from Skywalker Ranch. Here’s a… read more →
Former senior sound designer at Sony Computer Entertainment, Chuck Russom, has posted his full GDC-presentation on field recording for games on his blog – well worth checking out.
We’re celebrating our 1st month of running the Epic Sound blog with a feature on the sound for “World of Warcraft: The Burning Crusade”. Hope you’ve enjoyed the posts so… read more →
Have questions on sound design? Chances are that you might find the answer over at Social Sound Design, a new online sound community dedicated to answering all your sound design-related… read more →