Aaron Trammel shares his thoughts and observations on how sound and music work in video games, looking at Limbo and other titles. The soundtrack of Limbo says a lot about… read more →
Over at the Unidentified Sound Object blog, Matteo Milani and Federico Placidi have a fine interview up with Academy Award-winning sound designer Gary Rydstrom: USO: What does it mean… read more →
Another great, in-depth interview by Daniel Schweiger over at Film Music Magazine, this time with composer Michael Giacchino on the music for MI4 and more. Spying is a dangerous… read more →
Another excellent sound feature from Michael Coleman – this time on the sound and music for ‘Mission: Impossible – Ghost Protocol’. Check it out:
Trying to get into the film sound business? Have a peek at Brian Ralston’s ten tips for breaking into film sound over at SCORECAST online: 1) You have to… read more →
As early as the Apocalypse Now movie in 1979 when Francis Ford Coppola and sound designer Walter Murch pioneered a quadraphonic sound system for the film tour, Coppola has made… read more →
Join Head of Sound Design for Visual Media Shane Rees for an exclusive inside look at BioWare’s Edmonton campus, and interviews with the many Vancouver Film School grads on the… read more →