Another brilliant feature from The Soundworks Collection – this one is on the sound for Transcendence:
Over at the Frontliner, Sam has done a great, detailed interview with the sound team on The Last Of Us. He’s spoken with James Barker – Dialogue Supervisor, Phillip Kovats… read more →
Very recently I had to create a skidding sound effect for a game where engine sounds would not be acceptable. What I did was I acquired a carpet tile and… read more →
Check out this fine interview with film composing legend John Williams on the music for the upcoming Star Wars movie: (via @theaudiospotlight)
For a cool outer space depth charge explosion, use a screwdriver and run it down the low E string of a guitar. EQ the sound so the high end is… read more →
The Frontliner has a great, in-depth feature up with the sound team at Blizzard – responsible for game series such as Diablo, Starcraft and many more. In the feature, editor-in-cheif… read more →
LEGO® has just released a new animated feature film for their Hero Factory franchise called Invasion From Below – and when it comes to the sound, we did everything but… read more →
We’re happy to report that Egmont’s interactive storybook, ‘Classic Winnie-The-Pooh’ – which we did original music and sound design for – has won the award for Best Design at the… read more →