Electronic Musician takes a look at how audio data compression works in this comprehensive feature: Audio- (as well as video-) data reduction, also known as data compression, is one of… read more →
Gamasutra has posted an interesting behind-the-scenes on the audio for Guitar Hero 5: While music from artists as diverse as Megadeth to Stevie Wonder and Muse immediately grab your attention… read more →
Andy Hofle over at Arcade Ambience has spent what must surely be countless hours recreating the sound and ambience of the arcade halls of the 80’s and early 90’s –… read more →
Denmark’s Radio has made the audiobook ‘Panserhjerte’ by award-winning author Jo Nesboe available for free for a limited time – and today marks the final day of this special offer.… read more →
A group of design students have turned everyday items into creative sound objects – check it out: Read the full post on this sound project here. (via @WhiteZone)
Mix Online takes a look at how the sound for the Fox’s ‘Fringe’ series is created: Parallel universes. Cryonics. Mind control. Clairvoyance. Mutations. Bald-headed Observers. What do these things sound… read more →
Everyday Listening has a great list of things to bear in mind when working with sound for websites. Here’s a selection: • Unobtrusive interface sounds Adding sounds to user-interface items… read more →
Here’s a behind-the-scenes feature on the score for God of War III: Also, Mix Online has taken a detailed look at the development of the sound for God of War… read more →