From the earliest text-based adventures to the latest modern shooters, Reverse Enginears has created a stunning musical composition featuring only sounds and music from PC games.
We all know how the typical sword-being-drawn foley sound – but what does a sword being drawn actually sound like? This guy looks to set the record straight:
Another fine feature from The Soundworks Collection, this time on the sound for Monsters University. In this exclusive SoundWorks Collection profile we talk with Sound Designer Tom Myers of Skywalker… read more →
Tying in with the release of The Bling Ring, Pitchfork has interesting interview up with Sofia Coppola and her music supervisor Brian Reitzell: Pitchfork: There’s a lot of music, but… read more →
Percussion plays a huge role in Hans Zimmer’s score for ‘Man of Steel’, and in this video, you can get a behind-the-scenes look at the recording sessions.
They’re on fire over at The Soundworks Collection! After launching their feature on the sound of Man of Steel just a few day ago, they’ve now released an in-depth look… read more →
Wired has a brilliant multi-part feature up on the movie trailer, with interviews, insights and analysis on what makes movie trailers work. Directors talk about how it’s all about casting… read more →
Another great feature from the SoundWorks Collection. The video features re-recording mixer Chris Jenkins, re-recording mixer Frank A. Montaño, supervising sound editor and designer Eric Norris, supervising sound editor and… read more →